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Gamificaition into DTx

Digital Therapeutics (DTx) are evidence-based medical interventions driven by software to prevent, manage, and treat various diseases.

Specifically, gamification-based DTx for seniors transforms potentially tedious cognitive training or rehabilitation into immersive and enjoyable games. This approach lowers the technological barrier for the elderly and encourages voluntary engagement, thereby maximizing therapeutic effectiveness. Moving beyond mere entertainment, these 'fun prescriptions'—backed by clinical validity—serve as an innovative healthcare solution that significantly improves the quality of life in later years.

Touching the Garden

Gardening is a highly effective activity for maintaining cognitive function in dementia patients. This game utilizes the "gardening process" to specifically aid in short-term memory recovery. By implementing horticultural steps—such as planting, watering, and harvesting—through pair-matching puzzles, it encourages users to naturally train their memory while tending to their virtual garden. With intuitive controls and emotionally soothing visuals, the game provides a sense of accomplishment, serving as a supportive digital companion that fosters consistent engagement in cognitive rehabilitation.

Digital Rhythm Bridge

This rhythm game is designed to preserve cognitive function in seniors with dementia through fine motor activities. Moving beyond simple screen taps, it utilizes webcam-based gesture recognition to track real hand movements in sync with the rhythm. Leveraging the fact that long-term memory often remains intact, the system automatically curates music from the user’s youth (ages 10-20) based on their birth year. By syncing nostalgic melodies with physical motion, this personalized 'digital prescription' maximizes engagement and emotional well-being, transforming repetitive rehabilitation into a joyful, immersive journey of reminiscence.

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